Hexen128

Hexen128 is a source modification created by Adam Bilbrough (Gibbon). It is derived from the recreated and reverse-engineered works of the gamesrc-ver-recreation project and Doom128 itself, providing further increased static limits to reduce the risk of crashes, premature program exits and certain visual problems, while maintaining full compatibility with the original executable, including the usage of the original DMX sound engine.

It allows several WADs to be playable in the vanilla engine that previously required a limit-removing source port to be run.

Its exact file names are:
 * for the Hexen version 1.1 executable.

History
After releasing the Doom128 modification, Gibbon instantly went to work on making a version for Hexen for. The work done on Doom128 was used as a basis to increase the limits. A first release followed om February 10, 2022. It increased the limits imposed by Doom128 by a factor 16 and was built for version 1.1 of the executable.

A Doomworld thread discussing Hexen128 was made on February 17, 2022.

Raised limits
The following static limits are raised in Hexen128. limit                        : old    * k   = new --- visplanes[MAXVISPLANES]      : 1024   * 16  = 16384 drawsegs[MAXDRAWSEGS]        : 2048   * 16  = 32768 SAVEGAMESIZE                 : 2883584 * 16 = 46137344 activeplats[MAXPLATS]        : 7680   * 16  = 122880 vissprites[MAXVISSPRITE]     : 1024   * 16  = 16384 linespeciallist[MAXLINEANIMS] : 16384 * 16  = 262144 openings[MAXOPENINGS]        : 200 * 256 * 16  = 819200
 * relies on the constant, which is 200 (from a 320x200 screen, which is what is used in Hexen.